Programming analog/DMX devices

In principle, programming of analog control voltages and DMX functions works the same way. The only difference is that certain values for DMX have a different meaning. For programming, however, this does not make any difference.

What would you like to do?

Configuring control channels

Programming data objects

Outputting defined values

 

Configuring control channels

The easiest way to create Show Control projects with SC Net devices is via the Wizard for mixed media projects. However, it is also possible to manually add devices at a later time. To do so proceed as follows:

    1. In the Media Pool click one category Devices and select the device port you want to add devices to.

    2. If no device port has been specified yet, add a port for Stumpfl DLC or Stumpfl SC Net. ..See Configuring the device control.

    3. Which port are you using? (... please click to receive specific information)

    Stumpfl SC Net-Port or Stumpfl DLC-Port

    As an alternative to DMX, you can also use SC LAN DMX512 in/out and Stumpfl USB-DMX-IO or Soundlight interfaces verwenden. See Adding a DMX port.

    1. It may be useful to name the control channels appropriately, e.g. "Room illumination", "Spot left", "Filter blue", etc. Right-click the control channel, select Properties and enter the corresponding name under Name. As an alternative, you can also open the Properties Dialog by double-clicking the device.

    2. Now grab a control channel and drag it into a universal track.  If no universal track is available yet or if the data object is to be created in a new track, drag it into the empty timeline space below the tracks.  A new universal track is then created automatically.

     

    Programming data objects

    To create a data object, grab a control channel in the Media Pool and drag it into a universal track. If no universal track is available yet or if the data object is to be created in a new track, just drag it into the empty timeline space below the tracks. A new universal track is then created automatically. For editing the following applies:

    Compared to other objects, a data object only has two standard nodes (orange). They are always located at the beginning and the end of an object. Additional nodes are yellow and are set by double-clicking the appropriate location. See Editing objects  and Editing the ramp band.

     

    Outputting defined values

    In order to trigger certain functions for devices, you need to apply certain defined values, e.g. for DMX controllable devices. Wings Vioso RX offers two different ways to do so:

    Output value with data object

      1. Drag the corresponding control channel from the Media Pool into a universal track.

      2. Right-click a data object and select RampAssign value.

      3. Under Value click the corresponding unit and enter the required value.

      4. Click on OK. Following this, standard nodes are moved to the preset value and superfluous nodes removed.

      Output value with value marker

        1. Drag the corresponding control channel from the Media Pool into a marker track.

        2. Right-click the created value marker and select Properties.

        3. Under Value click the corresponding unit and enter the appropriate value.

        4. Under Value fade time you enter the time it should take for the value to change from the current value to the target value.

        5. Click on OK. When the Locator passes the marker during playback, the corresponding value is output.