An object is covered by a ramp band from the first to the last node.
By adding and shifting nodes any shape of ramps can be produced...
Show
ramp band.
According to the type of media you can control the following factors:
Picture objects ... brightness or transparency, in accordance with the mode used
Sound objects ... the volume
Video objects ... the transparency
Data objects ... according to the control channel, e.g. voltages, DMX values, position data, switching states, etc.
Every object has four red standard
nodes which are very useful for simple fading in and out, as well
as for dissolves. You can move them with the mouse, but cannot delete
them. Show
standard nodes.
When shifting standard nodes, brightness values (... below
100 %) and dissolve times or fade-in and out times are displayed. You
can set additional nodes to shape
the ramps...
Show
additional nodes.
Data objects partly behave differently. They only have two standard nodes
and retain their last value. See also Programming
analog/DMX devices.
What would you like to do?
Additional nodes are used for shaping ramps.
Show
additional nodes.
Double-click in the object to set a node. This node can be moved with
the mouse. For additional nodes you can choose between two types
of ramp shapes:
Linear
... produces nodes connected by a straight ramp band, like a tightened
thread. They are ideal for straight section, e.g. for volume reductions
or in general when the value is to remain constant over a certain
period. Enable tool Linear
keyframes and set the nodes by double-clicking into an object.
Spline ... produces nodes connected by a curved
ramp band, like a bent piece of wire. They are ideal for curved shapes,
but not for linear gradients. Enable tool Spline
keyframes and set the nodes by double-clicking into an object.
Shortcut via the O key.
Show difference Linear/Spline.
Splines cannot be used properly for transitions from straight to bent curve portions. This is what Bezier nodes are for.
Bezier ...are nodes which can be set via a number of parameters and let you design a variety of different ramp shapes. After highlighting the nodes two additional handles appear which, by dragging, allow editing of the ramp shape. For simple applications there are two tools with presets for Bezier nodes:
SmartMove Keyframes ...the parameter
curve, starting from a horizontal curve, runs smoothly to the next keyframe
and is ideal for soft movements. During object modifications the handle
parameters are adjusted. Shortcut via the Z
key.
Symmetric keyframes ...creates also
a node with Bezier properties. The handles, however, have identical tangents
at both sides whose values are not object-related. Shortcut via the U key.
Note: Bezier nodes or keyframes become ineffective when their ramp bands are connected to adjacent Spline nodes or keyframes.
Show different effects of the two Bezier
tools
The tools for node selection can also be enabled temporarily. Hold the shortcut key, set the node or keyframe by double-clicking and then let go of the key. See also Toolbar.
The function for automatic level reduction, e.g. to improve comprehensibility of comments, modifies the ramp band of audio objects accordingly and saves setting, moving and aligning of individual nodes. See Level reduction for spoken comments.
Since nodes or keyframes in Spline mode may, under certain circumstances, be difficult to handle you can use the option to change over to Bezier mode. See Changing nodes or keyframes from Spline to Bezier.
When shifting an inner standard node, all
other ordinary nodes located between this standard node and the beginning
or the end of the object, respectively also change their position proportionally.
A ramp form will thus maintain its properties....
Show
effects.
Double-click the node to delete it.
If you want to delete several highlighted nodes, right-click one of these nodes and select Remove.
You delete all the nodes of an object by right-clicking the object and selecting Ramp - Reset.
Using the Delete key you can delete all highlighted elements, i.e. also tracks, objects, nodes, etc. Before this command is executed you will be queried if you really want to delete the listed elements. Tip: Hit Ctrl + D to clear all highlights. Following this highlight all the elements that you want to delete.
Hold the Ctrl key down to highlight a number of nodes by clicking them.
By drawing a frame you can highlight several nodes and move or delete them simultaneously.
Holding the Ctrl key and dragging a time frame in an object with the mouse highlights all nodes in this area.
Standard nodes and additional nodes cannot
be highlighted simultaneously.
If you want to align the height of a node exactly with the height of the adjacent node, you can do so in two ways:
You set "aligned" nodes. To do so, you hold the Alt key while double-clicking. The new node will be created at the height of that adjacent node which is nearer in height. Alternatively, you can highlight a node to set the new node at that height.
If you want to align
the height of an existing node, you right-click it and select Align. It will be aligned in height
as described above. Moreover, you can also enter the height of a node
numerically via the Properties Dialog
(right-click the node).
Movement
tools allow the direction of node movements to be confined. For
vertical movement press the V
key and for horizontal movement the H
key. See also Toolbar.
When you highlight one node the values are displayed in a little flag. You can have all node values displayed or switch off display of the values altogether, by clicking main menu item View - Display node values and selecting the desired type of display.
You can choose whether the values are to be displayed in percent, decibel or as DMX values. To do so, right-click a node and select Properties. Under Value select the corresponding format. The unit chosen herein applies to all nodes of an object.
See also
Default duration for new objects