Motion: Position - Zoom - Rotation

Media objects, such as picture, video, live video/TV or text objects allow keyframe control for dynamic positioning and modification of pictures and videos on the screen. This way "picture-in-picture" effects, camera movements, zoom effects or rotation of pictures can very simply be implemented. The following operations are possible:

To find out about the Keyframe functionality, we have prepared a workshop. See Camera movement across still pictures.

This topic covers the following items:

In Screen Editing

When images are edited in the screen, the corresponding object is automatically provided with control tracks and keyframes. Key frames are actually markers containing the values for manipulating image parameters, i.e. in this case for size, position, rotation of image or video. The area between two keyframes contains consecutive in-between values, which become visible as motion, zoom or rotation. Example for the effects of keyframes.

When you use In-Screen Editing you need not enter the numerical values of keyframes. This is done automatically by Wings Vioso RX when the images are shifted on the screen. Of course, it is also possible to optionally change the value in the Keyframe Properties.

In creating and editing keyframes, strictly follow the steps below:

  1. Concept: Please consider carefully what keyframes you require for your effect and where in time they need to be located.

  2. Time position: Move the Locator to the location where a keyframe is to be created or to the keyframe you want to edit.

  3. Tools: Activate the required tools. Use the temporary activation option by holding the corresponding keys during editing. This has the advantage that manual resetting of the tool is not required.

  4. In Screen Editing: Only now should you editing the object in the screen.

Note: For information on numeric editing of keyframes go this section.

 

And this is how it is done:

  1. In the vertical toolbar right-click the first button and select Edit objects in timeline and screen so that the following icon is displayed . As an alternative, you can also press the S key for In-Screen Editing to be permanently enabled.

  2. Move the Locator to the corresponding location in time where you want to create a keyframe in the object.

  3. In the screen, click the corresponding image or video, etc. so that it is displayed with a yellow frame which allows grabbing. Tip: If the wrong object is provided with a frame, right-click the object in the timeline and select In Screen Editing and it will be highlighted on the screen. Via the yellow frame, the object in the screen can be edited as follows:

  4. Size ...by dragging the handles in the corners (A) you can change the size proportionally, i.e. the currently set aspect ratio is maintained. The handles at the side (B) effect a change in X or Y direction, i.e. the can be used for stretching and compressing the image. If you want to restore the original aspect ratio, you need to press the Shift key while dragging the corner handles (A).

  5. Position ...grab the image within the frame (C) to move it.

  6. Rotation ...grab the symbol in the center of the picture (D) to rotate it around the X and the Y-axis, use the handle above (E) it to rotate it around the Z-axis. It is important that you grab the dot in the center or below the symbol.

If you modify the image as explained above the keyframes are created immediately. If the object has control tracks for individual parameter objects, the Keyframe Editor open automatically. See also The Keyframe Editor.

  1. The tools offer various options for In Screen Editing. Important: The tools must be enabled before you start editing. Temporarily enabling the function by holding the corresponding key while editing is quite a useful option, i.e. Hold the key Edit Let go of the key. Further information on handling the toolbar can be found in The Toolbar.

  2. In the toolbar you will find various modes for keyframe creation in the fourth tool button. They will show if you right-click the button:

Normal keyframes ...the values of a newly created keyframe are only effective at the location of the keyframe. Short cut via key N.

Keyframes constant for object  ...the values of a new keyframe are also copied and pasted to start and end frame, thus applying to the entire object. Shortcut via key C.

Keyframes constant from object beginning  ...the values of a new keyframe are copied and pasted into the start frame. Thus, the same values apply from the object beginning to the newly created keyframe. Shortcut via key B.

Keyframes constant to object end ...the values of a new keyframe are copied and pasted also to the end frame. Thus, the same values apply from the new keyframe to the object end. Shortcut via key E.

Linear keyframes ...the parameter curve behaves like a thread and runs in a zigzag line from one keyframe to the other. Shortcut via key I.

Spline keyframes ...the parameter curve behaves like a steel wire and runs in a curve from one keyframe to the other. Shortcut via key O.

SmartMove Keyframes  ...the parameter curve, starting from a horizontal curve, runs smoothly to the next keyframe and is ideal for movements that are softly accelerated and decelerated. It is a Bezier keyframe which is set up to adjust to object modifications. Shortcut via the Z key.

Numerical editing of keyframes

If you do not want to create the effects via In-Screen Editing, you can also take a different approach. For control via keyframes you need to add a control track to an object which allows setting of keyframes. In the Properties Table you can make settings for image manipulation, i.e.  for size, position, rotation of images or videos. The area between two keyframes contains consecutive in-between values, which become visible as motion, zoom or rotation. Example for the effects of keyframes.

Keyframe Properties can optionally be edited in the dialog box or in the Properties Table, with the table allowing numeric and graphic editing to be alternated.

Editing in the Table

Editing in the dialog

 

See also

Objects with keyframe control

Camera movement across still pictures