Asynchronous loop playback allows a video to be continued even if the Locator stops at a pause marker. This way it is possible to realize moving backgrounds or permanently animated logos.
And this is how it is done:
Right-click the video object to be looped and select Properties.
For Playback mode select the desired loop behavior:
Freerun loop ...the object content is repeated until the end of the object. This option allows free variation of the object length, i.e. it is no longer connected to the length of the video file. Loop playback is continued even when the Locator is paused or stopped, provided the Locator is located on the object. Loop playback always starts at the beginning of the video file.
Timelocked freerun loop ...as above but loop playback is terminated when playback is stopped. Loop playback starts at the location of the Locator on the object.
Close the dialog by clicking OK. You can now extend the video as desired, as Loop Mode is enabled.
Start playback and the video starts playing as usual. When you press the space bar and put Wings Vioso RX into Pause Mode, the video continues playing independently of the Locator. You can then continue playback and pause it again as desired. The video is played as long as the Locator is located on the looped video object.
Paused playback can also be achieved by setting pause markers. When the Locator stops at a pause marker, playback of all tracks is paused except for the sound in the asynchronous track.
Please note that always the entire media file is looped. If necessary, create a loopable file by cutting and exporting. See Creating a loop file. An object with loop properties can be extended arbitrarily independently of the media file.
The transparency is defined by the ramp band at the Locator position, i.e. it can be controlled in sync and allows harmonious transitions to the other media.
See also
Control of asynchronous playback via triggers