The advantages of Wings Vioso RX, such as immediate playback and excellent quality, can also be used for multidisplay mode. Multidisplay shows are edited on the master more or less just like any other single display show. However, a few additional aspects need to be considered for multidisplay presentations that may have a number of client computers.
Workshops for multidisplay applications can be found here:
Creating a multidisplay show using one computer illustrated at the example of a softedge projection
Multidisplay show using Master and Client PCs illustrated at the example of a display wall with 3 x 2 full HD displays
This is what you should consider for multidisplay operation with several computers:
Multidisplay Mode requires a Multidisplay License to be installed on both the master and all clients. I.e. several dongles may be plugged into a computer if it provides show content for several displays. Multidisplay dongles are available for one or two displays. Note: Wings Engines require no external dongles.
Create a new project using the Wizard for mixed media projects. Doing so, will clearly simplify screen configuration. See Wizard for mixed media projects. Please mind the following settings:
In dialog Multidisplay configuration you can usually leave the default setting Manual display assignment. Only if you are going to use a separate PC for every display should you select Displays on separate client PCs. This sets up a client for every display in the device control system.
In
line Displays check box
Screen fields so that one
screen field is created for every display. This is useful if you want
to check the assignment of the displays to the monitors or projectors.
Dialog Timeline tracks offers selection of option per screen field next to Picture tracks, which means that the corresponding tracks in the timeline are created as well.
After
completing the configuration in the Wizard set up the client PCs for
the additional render hosts in the Media Pool. In the Media Pool click
on category
Devices. Right-click the right
Media Pool section and select Add
client PC. Enter the client's IP address. If the client is
already available on the network you can click
Select computer and select
the computer’s IP address. Add the other clients likewise.
Important note: When you have changed the assignment of display PC, monitor and display while the Render Engine was running, you need to terminate and restart the Render Engines for the changes to become effective. See also Special triggers for the Render Engine.
Now
you need to assign the displays to the outputs of the corresponding
client computers. In the Media Pool in front of
Screens click the triangle and Screen
1, following which the screen fields and displays are listed
on the right. Right-click Display
1 and select Properties.
For Display PC enter the required
PC, e.g. Local Master PC,
and for Output enter the type
and number or letter of the output. If you are not sure about the
names of monitors and projects in Windows click Identify
in the Windows dialog for screen resolution. Assign the Display PC
and the corresponding monitor to all displays likewise.
In
order to open the render displays enable the network by clicking
Enable network in the Tool
bar at the top. Wait until button
Show
render displays can be clicked and do so. It may take a few
seconds until the render displays are reliably open. Wait for this
period to elapse before you start playback.
It makes sense to check the assignment of the displays to the graphics cards’ outputs now. To do so, place images and text objects with the corresponding display denominations in the tracks that are linked up with the display screen fields. See also Displaying titles and text within a show.
Before
you start playback the media need to be transferred to the client’s
Render Engines. To do so, click
Enable file transfer. The
progress of data transfer can be recognized from the Control Panel
control fields. If no control fields for the client PCs are shown
on the Control Panel drag the clients from the Media Pool
Devices
and drop them onto the Control Panel.
If the target is a seamless image projected by a number of projectors you need to align the projectors using test images (e.g. grid pattern) which you simply drag into the timeline. Locating on the render displays is enabled by pressing F6. For the adjustment of the projection images and creation of softedge masks you need to resort to a camera and the separate Vioso calibrator for the time being. It can be started by clicking Programs - Vioso Calibrator in the main menu. In principle calibration is done as described in topic a Camera-based calibration. However, you need to export the completed calibration and import it again as follows:
In the main menu Multidisplay click VIOSO calibration.... and Load calibration.
After loading and checking the previously created calibration click on Save as Startup calibration so that is loaded automatically at Wings Vioso RX start.
After the alignment has been completed you can start your show as usual.
If you have programmed complex sequences and playback sometimes is jerky, you should have the display data optimized. See Optimizing display data for pictures.