It is quite easy to add a title or some text information to your show by adding text objects to a picture track.
And this is how you can add text to your show:
Right-click a picture track and select Add text object. Open the screen window so as to be able to judge the title design better.
Right-click the text object, select Properties and the dialog will appear. Enter the required text information in field Text and it will immediately be visible on the screen.
Under Font you can largely influence the text display:
Aspect ratio of text area ...determines the aspect ratio of the area for displaying the text or for word wrap. E.g. if you want to run multi-line closing credits on the screen you should choose portrait format, e.g. 1 : 2.
Font ...for selecting the desired font. The chosen font need not be installed on the presentation computer.
Font height ...defines the font height as a percentage of the screen height.
Section Paragraph allows you to take an influence on the text flow:
Line spacing ...Sorry, but cannot be changed.
Alignment ...affects alignment and position of the text within the text area.
Notes: By default the text appears in white. If you want to use colored text you can do so via the keyframes in color control tracks. See Color control tracks.
Since the text is processed on the basis of Unicode also special characters and other character sets, e.g. Greek or Japanese can be used. Any special characters that may be required and are not available on your keyboard can be selected from a characters map to be opened via the main menu item Programs. In the table highlight a character, click on Select and copy the selected character from field Characters to copy via the clipboard into the corresponding text object. Important note: Since only one font type can be used in text objects you need to choose the same type of font both for the character map and the text object.
The full font and effect quality, however, will only be visible in presentation mode. When increasing the font size via keyframes you need Wings Vioso RX to determine the optimal size so that the display data of the text object are adjusted. See also Optimizing display data for images and text objects.
Increasing the font size via keyframes requires optimization of the texture sizes (display data) as mentioned above. In Wings Platinum these font textures are limited to 4096 x 4096 pixels. For that reason, great increases in font size and high-resolution displays may result in reduced quality. For older or lower-memory graphics cards the limit of the supported texture size may be lower. Although modern graphics cards also support 8192 x 8192 pixels or even larger textures, the graphics card memory capacity would soon be too low for the font textures. This is why Wings Platinum limits the font textures to 4096 x 4096 pixels. If you want to use a lot of text for the lead-out you can divide it into several text objects so that you don’t need to increase it too drastically via keyframes.