You may have noticed that there can be great differences in volume between pop music and classical music and even between your own recordings. This is due to the volume optimization achieved by compressors and limiters contained in virtually all sorts of canned music, but usually not in your own recordings. ...Improving loudness through sound editing. In order to evaluate this rather subjective factor of loudness, Wings Vioso RX offers the so-called RMS Level . However, it must not be confused with the Peak Level which is required for correct audio level control. When creating your soundtrack please bear the following in mind:
To create a soundtrack we recommend reducing the first pieces of music by 10 to 15 dB via the Object Properties dialog directly after adding them to the track. This provides enough scope for adjusting the volume of samples which appear to be low-volume, so as to achieve a harmonic arrangement.
Adding sound object by sound object you should adjust the volume for each sample so that it fits harmoniously within all the other samples of the soundtrack. Sometimes it may be necessary to consider the RMS Level . See also Adjusting the volume.
Before starting a session it may be a good idea to listen to what you have produced so far as a reference for your ears. Try listening to the sound track with the same volume setting at the amplifier.
Take a break in time to avoid overtaxing your ears. Marathon sessions over hours are no good precondition for correctly evaluating location, sound or volume of the samples.
After finishing the soundtrack, take a break and make sure you are fresh and awake before you listen to long sound tracks in one go. This is the only way to judge the harmony of the arrangement as a whole and to make corrections, if necessary.
Only adjust the audio level of the soundtrack after finishing the project. This is how it is done.
The K-System enables you to control volume and loudness in order to achieve dynamic sound tracks. See The K-System - Checking volume and dynamic range.